Solitaire
The classic Klondike: build the four suits from Ace to King.
FAQ
How do I play Solitaire?
What is the difference between Draw 1 and Draw 3?
What if I make a wrong move?
Does it work on a phone?
How to use
- Learn the four areas
The stock and waste sit at the top left. The four foundations (one suit each, Ace to King) sit at the top right. Seven tableau columns fill the lower area. Column one starts with one card and column seven with seven; only the last card of each column starts face up.
- Turn cards from the stock
Tap the stock to flip one card (or three) to the waste; the topmost waste card is always in play. When the stock runs dry, tap it again and the waste shuffles back for another pass.
- Tap a card, it moves itself
Tap any playable face-up card and the game finds a destination automatically. Foundations come first, same suit and ascending. Otherwise the card joins a tableau pile with the opposite colour one rank higher.
- Move whole sequences
Everything from a face-up card to the top of its column travels together. Tap the lowest card of the run to move the whole set. A King, or any sequence led by a King, can also move to an empty column to free the cards beneath.
- Home every suit to win
Move all four suits from Ace through King onto the foundations to win. Undo steps back any move, and New game deals a fresh shuffle whenever you want one.
About this tool
Klondike Solitaire is the most played patience game in the world, made famous when Microsoft bundled it with Windows in 1990. Everything runs on one 52-card deck. The tableau stacks downward in alternating colours, and the foundations build each suit from Ace to King. The stock feeds fresh cards into play. The rules take a minute to learn, yet every deal is different and the fun lies in manoeuvring within those limits.
This version is tuned for the web and phones. Tapping moves cards automatically, with no dragging. Draw 1 and Draw 3 offer two difficulty levels, and best scores are recorded separately for each mode. The stock recycles without limit. Everything is computed locally in your browser, so you can open the page and play. It fits a commute, a study break or a quiet moment at work.
How it works
The core currency is information. Every face-down card flipped enlarges the playable pool, so when two moves look equal, the one that reveals a hidden card always wins. A counterintuitive fact matters here. Under classic rules, a substantial share of deals cannot be won no matter how well they are played. Microsoft bundled the game with Windows to teach new users to press and drag, not to promise victory. What separates strong players is reading early whether a deal deserves patient grinding or an instant redeal.
Treat the tableau as a pantry, not a checkout line. Low cards sitting in columns catch whatever the stock produces, and rushing them to the foundations can strand future moves. Empty columns deserve the same respect, because they are the only place where any sequence can be reorganised. Before opening one, decide where the King comes from and what the freed space will accomplish. Ask one question of every move: does this widen or narrow my options? That habit is what turns random deals into steady win rates.
When to use it
- A ten-minute reset
Tap-to-move means no dragging and no friction, and your eyes do the playing. Even a lost round clears the head, which makes this the most convenient channel-switch during a working afternoon.
- A gentle wind-down
No timer, no opponent, and a lost deal costs one tap to redeal. Following red-black runs quietly pulls attention out of the day and into the cards, a soft on-ramp toward sleep.
- Practising decision discipline
Everyone knows to flip hidden cards first and save empty columns for kings, but doing it is the hard part. One deliberate pause before every tempting move turns each round into low-cost discipline training.
Tips & tricks
- Prioritise uncovering face-down cards: when two moves look equal, take the one that flips a hidden card. More information means better choices later.
- Do not rush cards to the foundations: low cards sometimes help more in the tableau, ready to catch what the waste produces.
- Empty columns are scarce: only a King can occupy one, so decide where that King is going before you create the gap.
Things to watch
- Auto-sending every ace up
Aces and twos almost always belong on the foundations, but threes and fours may still be needed to catch stock cards. Before pressing a low card home, check whether any column still wants it.
- Spending the empty column
The only reorganising space on the board, wasted on an unimportant King, costs you the whole endgame. Open a gap only when a full sequence or a purposeful King is ready to use it.
- Forcing Draw-3 runs
With three cards drawn, each stock pass exposes only every third card, so memorising singles is pointless. Plan column moves around what a pass will show, and let a recycle deliver the card you need.